Here are more detailed explanations of the abilities of each class. Note, this page may contain spoilers, so read at your own risk!
Guardian Abilities[]
Level 1[]
Guardian's Will | Passive | Guardian generates current AGGRO on any enemy in a 5x5 square around the Guardian at the begining of turn. | CD: 0 |
Shield Bash | Active | DEF+2d6 Damage to single target + 1 turn stun. | CD: 3 |
Grapple | Active | STR+2d6 to single target in row in front of Guardian. On success, moves unit one space closer to the Guardian. | CD: 3 |
Counter Strike | Passive | Guardian automatically counterattacks a fully blocked attack. This can only happen once until Guardians next turn. Critical Blocks are treated as normal. | CD: 0 |
Sentinel | Reactive | Guardian can intercept any targetted damage in place of an ally and taunts the attacking enemy. | CD: 3 |
Defensive Stance | Active | Guardian negates all damage taken until Guardian's next turn. | CD: 4 |
Oracle Abilities[]
Level 1[]
Foresight Aura | Passive | The Oracle can block any ranged attack in a 3x3 square centered around the Oracle. If the attack is blocked, the Oracle taunts the attacking unit. | CD: 0 |
Temporal Shift | Active | The Oracle grants an Ally 1 extra attack. The Oracle gains all AGGRO generated by that extra attack. Temporal Shift does not reduce cooldowns or proc until next turn effects. | CD: 4 |
Refresh | Passive | The Oracle recovers HP equal to 50% INT at the beginning of the Oracle's Turn. | CD: 0 |
Rewind | Active | Restore target ally to the status they had at the end of the previous turn. Cooldowns are not affected by this ability. | CD: 8 |
Counterspell | Reactive |
The Oracle prevents 2d6+INT from an incoming INT targetted attack on an allied unit, and 50% of that value is reflected at the attacking unit. The rest of the damage is defended as normal by the original targetted unit. The Oracle taunts the attacking unit. |
CD: 3 |
Sap Strength | Active |
150%(INT+2d6) damage to single target and gains a shield that absorbs damage equal to 50% of the damage dealt. |
CD: 3 |
Weapon Master Abilities[]
Level 1[]
Fighting Stances | Passive |
Offensive Stance: W. Master converts 50% of AGI to STR Defensive Stance: W. Master converts 50% of STR to AGI W. Master chooses a stance at the beginning of combat. |
CD: 0 |
Charge |
Active & Reactive |
150%(STR+2d6) to single target, can be used to counterattack a ranged attack. This ability ignores unit collision. | CD: 3 |
Spin Attack | Active | 200%(STR+2d6) to all enemies adjacent to the Weapon Master. | CD: 3 |
Crushing Smash | Active | W. Master hits the target in front for STR+2d6. 50% of the damage dealt to the original target is applied to up to 3 adjacent units behind the original target. The additional damage cannot be defended. | CD: 3 |
Morale Boost | Passive & Active |
Passive: Allies gain +1 STR and +1 AGI for each enemy that dies in combat. Active: Doubles the Passive bonus for 2 turns, passive bonus are then reset to 0. |
CD: 5 |
Pirate Abilities[]
Level 1[]
Battle Frenzy | Passive | Pirate gains +1 STR for each 10 HP Pirate is missing. | CD: 0 |
Swig of Grog | Active | Pirate heals 10% of max HP and gains +STR equal to 50% of Pirate's current STR until end of next turn. | CD: 3 |
Plunder | Active | STR+2d6 to single target. If the roll is a 6, 7, or 8, the party finds bonus coin, if the roll is a 9 or a 10, the party finds bonus potions, if the roll is a 11 or 12, each member of the party gains an additional loot roll of increased rarity. | CD: 3 |
Shiver Me Timbers! | Active | Pirate forces an enemy to attack the Pirate on the enemy's next turn. Damage from that enemy cannot reduce the Pirate's health below 50%, unless damage from that attack would result in the Pirate's death. | CD: 3 |
The Will of D. | Passive | Reduces the duration of crowd control status effects on the Pirate by 1 turn (crowd control effects do not include damage over time status effects or stat reducing status effects). | CD: 0 |
Assassin Abilities[]
Level 1[]
Vital Strikes | Passive | The Assassin gains +1 crit chance for each dagger that he has equipped when using melee attacks. | CD: 0 |
Sneak Attack | Active | AGI+2d6 damage to single target. This ability has a +1 chance to critical hit. | CD: 3 |
Stealth | Active | Assassin becomes stealthed, generates no aggro, and gains +AGI equal to 2x his/her STR while effect is active. Lasts for 3 turns. | CD: 6 |
Speed Demon | Passive | Critical hits on a single target by Assassin increase Assassin's critical hit chance on that target by +1 up to a total bonus of +2. | CD: 0 |
Critical Combo |
Reactive | Assassin gets 1 additional attack after critically hitting with daggers. | CD: 4 |
Poison Strike | Active | AGI+2d6 damage to single target. That target takes 50% of the initial damage at the end of its turn for 3 turns. | CD: 3 |
Ranger Abilities[]
Level 1[]
Precise Shots | Passive | Ranger's normal attacks gain bonus damage equal to 150% of Ranger's INT | CD: 0 |
Multi-Shot | Active | AGI+2d6 damage to two targets, the second shot deals 50% damage if hitting the same target as the first. | CD: 3 |
Aimed Shot | Active | 250%(AGI+2d6) to a single target. | CD: 5 |
Silent Shot | Active | 75%(AGI+2d6) damage to a single target. This attack generates no aggro and reduces the Ranger's aggro against that target by 10% | CD: 2 |
Hunter's Mark | Active | Applies a debuf to a single target that increases damage taken by 10%. Only 1 unit may be marked at a time. | CD: 1 |
Summon Beast: Avian | Active | 25%(AGI+2d6) damage to all enemies. All enemies are distracted for 1 turn. | CD: 6 |
Scholar Abilities[]
Level 1[]
Spell Combo | Passive | Consecutive damage on the same target increases Scholar's INT by +1 up to a cap of +5. The Bonus is reset to 0 upon switching targets. | CD: 0 |
Speed Cast | Active | 50%(INT+2d6) damage to a single target. Using this ability reduces the cooldown of spells on cooldown by 1 turn. | CD: 0 |
Haunt | Active | Inflicts 75%(INT+2d6) as a damage over time effect to a single target for 4 turns. | CD: 6 |
Siphon Soul |
Active |
INT+2d6 to a 3x3 area, allies are healed for the 2x the total damage, divided equally among allies. |
CD: 5 |
Meteor | Active |
200%(INT+2d6) to all enemies 4 turns after the ability is used. |
CD: 10 |
Shockwave | Active | 150%(INT+2d6) to enemies in row in front of Scholar. Enemy squares hit by Shockwave are considered occupied for 1 turn. | CD: 5 |
Monk Abilities[]
- Rework in Progress!
Changelog[]
11/1 Assassin/General: Stealth added as keyword under combat effects. Stealth now prevents enemy interceptions while attacking.
11/1 Assassin: Vital strikes lvl 1 changed to give the Assassin +1 crit chance for each dagger that he has equipped.
11/1 All Classes: any 1d10 rolls changed to 2d6 .
11/1 Guardian: "Intercept" renamed to "Sentinel" to avoid confusion with intercept mechanic.
11/1 Weapon Master: Spin Attack lvl 1 changed from hitting all enemies to hitting all enemies adjacent to the Weapon Master.
11/1 Scholar: Soul Siphon lvl 1 AoE radius reduced to a 3x3 area, healing generated from the ability increased to compensate.
10/18 Guardian: Counter Attack renamed to Counter Strike to reduce confusion.
10/17 Assassin: Vital Strikes lvl 1 changed to "Critical hits by the assassin deal 3x damage instead of 2x damage when attacking with melee attacks".
10/17 Assassin: STR scaling added to the ability Speed Demon.